Curriculum Master Module Volume Three is the ultimate companion resource for any enrichment program. From overnight camps to day camps, retreats or summer programs, you will find activities, events and challenges you need to run your program from start to finish.
All Curriculum Master Module sets contain the following components:
- Orientation to Curriculum Master Module
- 4 Getting Started Tools
- 1 Scavenger Hunt
- 1 Enrichment Activity
- 2 Construction Challenges
- 2 Production Challenges
- 2 Presentation Challenges
- 5 - 7 Instant Challenges
Curriculum Master Module Volume Three Table of Contents:
1: ORIENTATION TO CURRICULUM MASTER MODULE
Destination ImagiNation, Inc. Mission
What are the Destination Imagination Inc. Enrichment Programs©?
Enrichment Programs© Alignment
Curriculum Master Module Overview
Team Formation
Curriculum Planning Matrix
Site and Setup Planning Matrix
Materials Matrix
General Supplies and Tools
2: GETTING STARTED TOOLS
Introduction Activity: Personalized Plates
Team-Building Activity: Tight Squeeze
Warm-Up Exercise: A Sporting Delivery
Warm-Up Exercise: Sign Here
Team Enrichment Inventory (TEI)
3: SCAVENGER HUNT
Scavenger Hunt: Sign, Sign, Everywhere a Sign
4: ENRICHMENT EVENT
Enrichment Event: Cardboard Golf
5: CONSTRUCTION CHALLENGES
Construction Challenge: Over, Under, Around, & Through
Construction Challenge: The Yolk’s on You
6: PRODUCTION CHALLENGES
Production Challenge: What Time is it Now?
Production Challenge: Building Piggy Homes
7: PRESENTATION CHALLENGES
Presentation Challenge: In the Beginning
Presentation Challenge: It’s a Wonder
8: INSTANT CHALLENGES
Performance-Based Instant Challenges
Task-Based Instant Challenges
Task-Based IC Check List for a Team and for Counselors
Performance-Based IC Check List for a Team and for Counselors
Instant Challenge: CanDIdate
Instant Challenge: Out of Order
Instant Challenge: Fetch!
Instant Challenge: Obstacle Golf
Instant Challenge: Balancing Act
Product Description
3-Ring Binder: 72 Pages
8 Sections
9" x 11"