Enrichment Programs
Curriculum Master Modules – Volume One
Curriculum Master Module is a fully inclusive set of activities, events, and challenges that you need to run a successful enrichment program from start-to-finish.
All Curriculum Master Module sets includes the following components:
• Orientation to Enrichment Programs Curriculum
• 4 Getting Started Tools
• 1 Scavenger Hunt
• 1 Enrichment Event
• 2 Construction Challenges
• 2 Production Challenges
• 2 Presentation Challenges
• 5-7 Instant Challenges
Curriculum Master Module – Volume One
67 Pages
8 Sections
3-Ring Binder
Table of Contents
1: ORIENTATION TO CURRICULUM MASTER MODULE
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Destination ImagiNation, Inc.
Mission
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What are the Destination ImagiNation Inc. Enrichment Programs©?
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Enrichment Programs© Alignment
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Curriculum Master Module Overview
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Site and Setup Planning Matrix
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General Supplies and Tools
2: GETTING STARTED TOOLS
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Introduction Activity: Name Tag Creation
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Team-Building Activity: Kinetaesthetic Auto Art Cover
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Warm-Up Exercises: Building Balloons
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Team Enrichment Inventory (TEI)
3: SCAVENGER HUNT
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Scavenger Hunt: Searching for the Scene
4: ENRICHEMENT EVENT
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Enrichment Event: DInamic Games
5: CONSTRUCTION CHALLENGES
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Construction Challenge: Water, Water Everywhere
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Construction Challenge: Targets, Catapults & Parachutes
6: PRODUCTION CHALLENGES
7: PRESENTATION CHALLENGES
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Presentation Challenge: Music to My Ears
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Presentation Challenge: Balancing the Books
8: INSTANT CHALLENGES